Blog
Area3Ds not colliding with Gridmaps in Godot 4
aka Jolt problems apparently
May 15, 2024 • a weepingman
Quick one since it took me all afternoon. If you have an Area3D that won't seem to emit the body_entered signal when it hits your Gridmap, are you using Jolt Physics? Cuz thats the probl...
Particle3D emitting woes
aka Workarounds for bugs
May 4, 2024 • a weepingman
Like a year ago I was listening to a friend complain about theirs issues with the Godot engines particle systems when used with animation players. They said that it seemed inconsistent... somet...
3D in 2D Godot lesson #1
aka You need a world environment node
March 3, 2024 • a weepingman
In Godot, when you're playing around with subviewports you may end up with a situation like this: The model is black, but its fine in the editor. Maybe you toggled the Transparent Back...
This is not a world.
aka Learning 3D is weird
Feb. 18, 2024 • a weepingman
It can't be understated the weird stuff you can get into with 3D game dev. Up to this point I've been purely a 2D kinda guy, but after so long its time to change, and the next project...
Game Dev is hard
aka Somnipathy: Before you wake
Feb. 2, 2024 • a weepingman
What they don't tell you about game dev, is that its art. That's something I've learned in the last couple years. And what a programmer like myself doesn't know about art, i...
Hello again!
aka What a year
March 19, 2023 • a weepingman
I can't believe its nearly been a year since the last update! What have I been up to? Making the LD50 game a REAL game. If you haven't checked out Tearcell Games then you may be sur...
Ludum Dare 50 Eve
aka That time again
March 30, 2022 • a weepingman
I've certainly been neglecting the site, but at least I haven't been negelecting my projects. The last few months have been filled with much work on the amazing Dialogic plugin whic...
Impact Jam and results
aka The 3rd Jam
Feb. 19, 2022 • a weepingman
Since Ludum Dare 48, and the end of the Monthly projects I've found myself floundering a bit mentally. The goal of the 12 months of projects was to prepare myself for a real release of som...
Arcade Retrospective: October
aka Blue Noise: Streets
Oct. 31, 2021 • a weepingman
As September ended with me just finishing 1 stage of the 'zelda-like' half of Blue Noise, and my enthusiasm for the project still high, the decision to continue and do the '2d po...
Arcade Retrospective: September
aka Blue Noise
Aug. 31, 2021 • a weepingman
So many thoughts on Blue Noise... First one is that I'm driving forward with it. Its considered an active project and even when I started doing the project, I was REALLY excited about eve...